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As described on the [http://wiki.apache.org/dbderby/LanguageOptimize Optimizer Overview] page, there are three primary methods in Derby's !OptimizerImpl class that encapsulate the general process of trying to find the "best join order" for a given !OptimizerImpl's list of Optimizables. Those three methods are:  As described on the [[http://wiki.apache.org/dbderby/LanguageOptimizeOptimizer Overview]] page, there are three primary methods in Derby's !OptimizerImpl class that encapsulate the general process of trying to find the "best join order" for a given !OptimizerImpl's list of Optimizables. Those three methods are: 
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As part of this method the !OptimizerImpl also figures out which predicates (if any) in its list of predicates can be evaluated at the current position in the join order. It then [http://wiki.apache.org/dbderby/PredicatePushdown pushes] those predicates down to the Optimizable that it just placed, where they can in turn be used for estimating the cost of that Optimizable at its current position.  As part of this method the !OptimizerImpl also figures out which predicates (if any) in its list of predicates can be evaluated at the current position in the join order. It then [[http://wiki.apache.org/dbderby/PredicatePushdownpushes]] those predicates down to the Optimizable that it just placed, where they can in turn be used for estimating the cost of that Optimizable at its current position. 
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1. Quits looking for new permutations because [http://wiki.apache.org/dbderby/OptimizerTimeout timeout] occurs.  1. Quits looking for new permutations because [[http://wiki.apache.org/dbderby/OptimizerTimeouttimeout]] occurs. 
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1. Telling the Optimizable to "start optimizing", which allows the Optimizable to take any steps required to prepare for finding "decorations" and for estimating the cost of those decorations. See [http://wiki.apache.org/dbderby/LanguageOptimize Optimizer Overview] for a definition of what a "decoration" is and how it is used.  1. Telling the Optimizable to "start optimizing", which allows the Optimizable to take any steps required to prepare for finding "decorations" and for estimating the cost of those decorations. See [[http://wiki.apache.org/dbderby/LanguageOptimizeOptimizer Overview]] for a definition of what a "decoration" is and how it is used. 
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To continue our example from the "Placing an Optimizable" section, let's say that we choose permutation [ 1 2 3 1], we place Optimizable "3" at position "2", we estimate the cost of Optimizable "3" at that position (via a call to {{{OptimizerImpl.getNextDecoratedPermutation()}}} and {{{OptimizerImpl.costPermutation()}}}; see [http://wiki.apache.org/dbderby/LanguageOptimize here]), and we add the cost to the running total in !OptimizerImpl. We then make another call to getNextPermutation(), we choose permutation [ 1 2 3 0], we place Optimizable "0" at position "3", we estimate the cost of Optimizable "0" at that position, and we add the cost to the running total. At this point we have a complete join order with some cost EC.  To continue our example from the "Placing an Optimizable" section, let's say that we choose permutation [ 1 2 3 1], we place Optimizable "3" at position "2", we estimate the cost of Optimizable "3" at that position (via a call to {{{OptimizerImpl.getNextDecoratedPermutation()}}} and {{{OptimizerImpl.costPermutation()}}}; see [[http://wiki.apache.org/dbderby/LanguageOptimizehere]]), and we add the cost to the running total in !OptimizerImpl. We then make another call to getNextPermutation(), we choose permutation [ 1 2 3 0], we place Optimizable "0" at position "3", we estimate the cost of Optimizable "0" at that position, and we add the cost to the running total. At this point we have a complete join order with some cost EC. 
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To understand why this plan "reload" occurs we go back to the permutation algorithm given in the "Algorithm" section above. One potentiallyhidden fact that follows from the algorithm is that when we reach the point where we have exhausted all permutations (i.e. Step 8) we will have removed all Optimizables from the join order, leaving {{{p == 1}}} and {{{proposedJoinOrder == [ 1 1 1 ... ]}}}. This is the point at which we return "false". That said, the expectation is that when getNextPermutation() returns false, every Optimizable in the list will hold its best access path for whatever join order the !OptimizerImpl chose as its "best". This expectation comes from the description of the "CostBased Optimization" phase described [http://wiki.apache.org/dbderby/LanguageOptimize here].  To understand why this plan "reload" occurs we go back to the permutation algorithm given in the "Algorithm" section above. One potentiallyhidden fact that follows from the algorithm is that when we reach the point where we have exhausted all permutations (i.e. Step 8) we will have removed all Optimizables from the join order, leaving {{{p == 1}}} and {{{proposedJoinOrder == [ 1 1 1 ... ]}}}. This is the point at which we return "false". That said, the expectation is that when getNextPermutation() returns false, every Optimizable in the list will hold its best access path for whatever join order the !OptimizerImpl chose as its "best". This expectation comes from the description of the "CostBased Optimization" phase described [[http://wiki.apache.org/dbderby/LanguageOptimizehere]]. 
As described on the Optimizer Overview page, there are three primary methods in Derby's OptimizerImpl class that encapsulate the general process of trying to find the "best join order" for a given OptimizerImpl's list of Optimizables. Those three methods are:
  getNextPermutation()  getNextDecoratedPermutation()  costPermutation()
You can see the results of this process by reading the QueryPlanJoinOrder from the query plan. Here, we describe how the code computes this join order.
This page describes the general flow of code as it occurs when a class such as SelectNode or TableOperatorNode calls the getNextPermutation() method of an OptimizerImpl. The expectation is that such a call will occur as part of a block of code similar to the following (copied from SelectNode.optimize()):
/* Optimize this SelectNode */ while (optimizer.getNextPermutation()) { while (optimizer.getNextDecoratedPermutation()) { optimizer.costPermutation(); } }
In Short
The call to "getNextPermutation()" tells an OptimizerImpl to place an Optimizable at the next available position in the current join order array. This method contains all of the logic for adding an Optimizable to the join order, for removing an Optimizable from the join order, and for selecting which Optimizable is next in line for placement/removal.
As part of this method the OptimizerImpl also figures out which predicates (if any) in its list of predicates can be evaluated at the current position in the join order. It then pushes those predicates down to the Optimizable that it just placed, where they can in turn be used for estimating the cost of that Optimizable at its current position.
In the Code: Finding the next "permutation"
The first time a call to "getNextPermutation()" is made, the OptimizerImpl has a list with numOptimizables Optimizables in it, a (potentiallyempty) list of predicates, and an integer array whose values have all been initialized to 1. The array of integers represents the current "join order" and its size is numOptimizables, as well.
For an index p such that 0 <= p < numOptimizables, let v be the value at position p in the integer array, where 0 <= v < numOptimizables. Then we know the following:
If (v == 1) then the (p+1)'th position in the current join order is "empty", meaning that no Optimizable has been assigned to that position.
else the (v+1)'th Optimizable in the list has been assigned to the (p+1)th position in the join order.
In the actual code for OptimizerImpl, the array of integers is called proposedJoinOrder. So if, as an example, we have an OptimizerImpl with four Optimizables in its list and proposedJoinOrder has the values [2, 0, 3, 1], then we know that:
 the 3rd Optimizable in the list is at the 1st position in the join order
 the 1st Optimizable in the list is at the 2nd position in the join order
 the 4th Optimizable in the list is at the 3rd position in the join order
 the 2nd Optimizable in the list has not yet been assigned a position in the join order
 the 4th position in the join order is unassigned
The term "permutation" is used to describe the different permutations of values that can exist within proposedJoinOrder. Thus all of the following are permutations of proposedJoinOrder for the above example:
[1 1 1 1] [ 0 1 1 1] [ 0 1 2 1] [ 0 1 2 3] [ 0 1 3 2] etc...
The call to "getNextPermutation()" tells the OptimizerImpl to find another permutation of proposedJoinOrder, with the general assumption that the "next" permutation is one which has not yet been found. If all possible permutations have been exhausted, then the call to "getNextPermutation()" returns false.
The Algorithm
The general algorithm used by an OptimizerImpl to iterate through the various permutations of a join order is shown below.
NOTE: This is the algorithm in its simplest form. There is additional code in OptimizerImpl.getNextPermutation() that can change the flow of the algorithm, but for the sake of simplicity we do not address that here (see "Permutation Jumping" below for more).
Let p represent the index at which we want to place the next Optimizable in proposedJoinOrder. Let v represent the value at proposedJoinOrder[p]. Then the algorithm for a single call to getNextPermutation() is as follows:
if p < numOptimizables  1 then let p = p + 1
Let v = proposedJoinOrder[p] + 1
if v == numOptimizables then skip to step 5.
if there exists any i such that the following two conditions are true, then let v = v + 1 and go back to step 3:
0 <= i < p AND
proposedJoinOrder[i] == v
if proposedJoinOrder[p] >= 0 then let proposedJoinOrder[p] = 1 (++)
if v < numOptimizables then let proposedJoinOrder[p] = v and return true (DONE). (++)
Let p = p  1
if p < 0 then we've exhaused all possible permutations, so return false (DONE).
 Go back to step 2
Note: '(++)' => Additional work is required to "place" or "remove" an Optimizable. See the "Placing and Removing an Optimizable" section below.
As a simple example, lets assume we have an OptimizerImpl with a list of two Optimizables. Execution of the algorithm would be as follows. Note that before the first call to getNextPermutation(), p will be 1 and proposedJoinOrder will be [1 1]. For each call to getNextPermutation() we only show the steps that actually change the state; i.e. if a step is conditional and the condition is not met, then we do not show anything for that step.
First call to getNextPermutation():
1: p < (numOptimizables  1), so let p = p + 1 = 1 + 1 = 0 2: v = proposedJoinOrder[0] + 1 = 1 + 1 = 0; 6: v < numOptimizables so proposedJoinOrder[0] = v = 0; return true.
=> p is now 0, proposedJoinOrder is now [ 0 1 ].
2nd call to getNextPermutation():
1: p < (numOptimizables  1), so let p = p + 1 = 0 + 1 = 1 2: v = proposedJoinOrder[1] + 1 = 1 + 1 = 0; 4: if (i = 0) then (i < p) AND (proposedJoinOrder[i] == v), so let v = v + 1 = 0 + 1 = 1 6: v < numOptimizables so proposedJoinOrder[1] = v = 1; return true.
=> p is now 1, proposedJoinOrder is now [ 0 1 ].
3rd call to getNextPermutation():
2: v = proposedJoinOrder[p] + 1 = 1 + 1 = 2; 3: v == numOptimizables so skip to step 5 5: proposedJoinOrder[1] >= 0, so let proposedJoinOrder[0] = 1 7: p = p  1 = 1  1 = 0 9: Go back to step 2 2: v = proposedJoinOrder[0] + 1 = 0 + 1 = 1; 5: proposedJoinOrder[0] >= 0, so let proposedJoinOrder[0] = 1 6: v < numOptimizables so proposedJoinOrder[0] = v = 1
=> p is now 0, proposedJoinOrder is now [ 1 1 ].
4th call to getNextPermutation():
1: p < (numOptimizables  1), so let p = p + 1 = 0 + 1 = 1 2: v = proposedJoinOrder[1] + 1 = 1 + 1 = 0; 6: v < numOptimizables so proposedJoinOrder[1] = v = 0; return true.
=> p is now 1, proposedJoinOrder is now [ 1 0 ].
5th call to getNextPermutation():
2: v = proposedJoinOrder[1] + 1 = 0 + 1 = 1 4: if (i = 0) then (i < p) AND (proposedJoinOrder[i] == v), so let v = v + 1 = 1 + 1 = 2 3: v == numOptimizables so skip to step 5 5: proposedJoinOrder[1] >= 0, so let proposedJoinOrder[1] = 1 7: p = p  1 = 1  1 = 0 9: Go back to step 2 2: v = proposedJoinOrder[0] + 1 = 1 + 1 = 2 3: v == numOptimizables so skip to step 5 5: proposedJoinOrder[0] >= 0, so let proposedJoinOrder[0] = 1 7: p = p  1 = 0  1 = 1 8: p < 0 so return false.
=> p is now 1, proposedJoinOrder is now [ 1 1 ].
And since the 5th call returned "false", we know that we found all of the different permutations for proposedJoinOrder in this example.
Algorithm Implementation
If we extract out the relevant lines from OptimizerImpl.getNextPermutation(), steps 2 thru 9 of the above algorithm are implemented with the following code. Note that in this code, joinPosition maps to p from the algorithm and nextOptimizable maps to v.
/* ** The join position becomes < 0 when all the permutations have been ** looked at. */ while (joinPosition >= 0) { int nextOptimizable = 0; ... /* Find the next unused table at this join position */ nextOptimizable = proposedJoinOrder[joinPosition] + 1; for ( ; nextOptimizable < numOptimizables; nextOptimizable++) { boolean found = false; for (int posn = 0; posn < joinPosition; posn++) { /* ** Is this optimizable already somewhere ** in the join order? */ if (proposedJoinOrder[posn] == nextOptimizable) { found = true; break; } } ... } /* ** We are going to try an optimizable at the current join order ** position. Is there one already at that position? */ if (proposedJoinOrder[joinPosition] >= 0) { ... /* Mark current join position as unused */ proposedJoinOrder[joinPosition] = 1; } /* Have we exhausted all the optimizables at this join position? */ if (nextOptimizable >= numOptimizables) { ... /* ** We have exhausted all the optimizables at this level. ** Go back up one level. */ /* Go back up one join position */ joinPosition; ... continue; } /* ** We have found another optimizable to try at this join position. */ proposedJoinOrder[joinPosition] = nextOptimizable; ... return true; } ... return false;
NOTE: Ellipses ("...") represent code that is not shown because it does not directly relate to the algorithm in question.
I leave it as an exercise for the reader to walk through this code and to verify that it yields the same results as shown in the "Algorithm" section above.
Permutation "Jumping"
As illustrated by the presence of so many ellipses ("...") in the code fragment from the preceding section, there is a lot of code in getNextPermutation() that does not directly relate to the simple algorithm for finding permutations. Most of the missing code deals with placing Optimizables at specific positions in the permutation (see "Placing and Removing Optimizables" below). The rest of the missing code deals with situations in which getNextPermutation() takes one of the following alternate codepaths:
Skips over permutations that OptimizerImpl knows will lead to suboptimal join orders (this is known as "costbased search space pruning").
 Jumps to a specific permutation that it thinks will lead to the best overall join order.
Quits looking for new permutations because timeout occurs.
As an example of the first scenario ("costbased pruning"), assume we have an OptimizerImpl with four Optimizables in its list. Assume also that our best join order so far is [ 1 0 2 3] with some estimated cost EC, and that the next call to "getNextPermutation()" returns the permutation [ 1 2 1 1 ]. If the cost of this *partial* join order is already greater than EC, then there is logic in getNextPermutation() to effectively skip all other permutations that begin with [ 1 2 ] since we know they will be more expensive than the best join order so far. So in this case all of the following permutations would be skipped:
[1 2 0 1] [1 2 0 3] [1 2 3 1] [1 2 3 0]
By skipping the costing phase for each of these permutations we can save time in the optimization process, which allows the OptimizerImpl to try out more potentiallybetter permutations before timeout occurs.
In the second scenario, which we refer to as the "Jumping" scenario, a call to getNextPermutation() "jumps" to a specific target permutation that is deemed "more likely" to lead to the best overall join order. There are two different situations where this can happen.
Jump Case 1:
The first "Jump" situation occurs when the total number of Optimizables in the entire query (meaning the combined sum of the number of Optimizables in all OptimizerImpls) is greater than six (6). In this case getNextPermutation() will operate as normal until the first complete join has been found and an associated cost estimate has been determined. At that point getNextPermutation() then orders the list of Optimizables based on the estimated row count for each Optimizable, in order of least to greatest. That ordering becomes the "target" join order to which we want to "jump" because the code guesses that such a join order is more likely to provide the lowest overall cost estimate. This means that subsequent calls to getNextPermutation() will return permutations which build up to the target join order.
Let's again take an example where the OptimizerImpl has four Optimizables in its list. getNextPermutation() runs as normal until it finds a complete join order, so we'll see the following permutations for the first four calls to getNextPermutation():
1st call: [ 0 1 1 1] 2nd call: [ 0 1 1 1] 3rd call: [ 0 1 2 1] 4th call: [ 0 1 2 3]
At this point we have a complete join order with some estimated cost. Now let's say that the estimated row count for Optimizable "0" is 28, for Optimizable "1" is 48, for Optimizable "2" is 8, and for Optimizable "3" is 38. The ordering of the Optimizables based on estimated row count would then be [ 2 0 3 1 ], so that becomes the "target" join order to which we want to jump.
Now that we have a target join order, the next four calls to getNextPermutation() will return permutations that lead up to the target join order. In this case they will be:
5th call: [ 2 1 1 1] 6th call: [ 2 0 1 1] 7th call: [ 2 0 3 1] 8th call: [ 2 0 3 1]
As we can see from this example, the use of "jumping" allowed us to get to the target join order in just 8 calls to getNextPermutation(). If we had not done the jumping, we would have had to make *many* more calls to getNextPermutation() before we arrived at [ 2 0 3 1]. Depending on what each of the Optimizables represents, it is possible that we would have encountered optimizer timeout before reaching the target join order, and therefore may have missed out on what the code guessed would be the best join order for the OptimizerImpl. By "jumping" directly to the target join order, we minimize the chance of timing out before having found the estimate for that join order.
Note that once we have successfully jumped to the target join order, processing of getNextPermutation() continues as normal. Thus the next several calls would return:
9th call: [ 2 1 1 1] 10th call: [ 2 1 0 1] 11th call: [ 2 1 0 3] 11th call: [ 2 1 3 1] 12th call: [ 2 1 3 0] etc..
Eventually getNextPermutation() will return the "highest" permutation, [ 3 2 1 0]. For "normal" processing that would be the last permutation and subsequent calls to getNextPermutation() would return "false". However, since we are jumping, we do not stop there. Instead, getNextPermutation() will go back to the beginning of the permutations to try out the ones over which we "jumped". Note that we will only do do this if we have not seen optimizer timeout yet.
The actual code that does all of this jumprelated work is pretty well commented, so we do not go into details here. Please see OptimizerImpl.getNextPermutation() for the details.
Jump Case 2:
The second "Jump" situation can occur when one OptimizerImpl, call it OI_1, has a list of Optimizables that includes a nonflattened subquery which is itself represented by a nested OptimizerImpl, OI_2. In that case we may end up doing several "rounds" of optimization for OI_2. Loosely speaking, whenever a call to getNextPermutation() on some OptimizerImpl returns "false", we consider that to be the end of a "round" of optimization. If later another call to getNextPermutation() is made on that same OptimizerImpl, that marks the beginning of another round.
In cases where an OptimizerImpl undergoes several rounds of optimization, we want to avoid trying out the exact same permutations with the exact same Optimizables if we know that the permutations will lead to suboptimal join orders. The code in getNextPermutation() accomplishes this by (conditionally) "jumping" to the best join order that was found in the previous round of optimization. So if we return yet again to our example of an OptimizerImpl with four Optimizables, let's assume that this time the OptimizerImpl is nested and will undergo two rounds of optimization. Let's further say that, upon completion of the first round, the best join order for the nested OptimizerImpl was found to be [ 2 1 3 0].
Now when we begin the second round of optimization, there are certain conditions under which we can say with confidence that the best join order from the first round is likely to be the best join order for the second round, as well. If those conditions are met, getNextPermutation() will take the best join order from the first roundwhich in our example is [2 1 3 0]and will make that the "target" join order. Then it will do the "jump" processing outlined above so that it can get to the that join order as quickly as possible. In this particular example we will get to the target join order after only four calls to getNextPermutation(). We then estimate the cost of that join order and continue processing from there, as described for the first "jump" situation outlined above.
Again, the actual code that determines if and when this second "jump" scenario can occur is well commented in OptimizerImpl.java, so interested readers should take a look at the relevant code in OptimizerImpl.getNextPermutation().
The final way in which the permutation algorithm can be "altered" is in the event of optimizer "timeout". For more on when that happens and what the resultant behavior is, see OptimizerTimeout.
In the Code: Placing and Removing Optimizables
In the brief description of getNextPermutation() given at the top of this page, we mentioned that the method is responsible for placing Optimizables in, and removing them from, the current join order. Finding the permutations as described above is the first part of that taskbut that is not all we do. As illustrated by the presence of so many ellipses ("...") in the code fragment in "The Implementation" section, there is a lot of code in getNextPermutation() that does not directly relate to the task of finding join order permutations. Instead, most of the missing code deals with the placement/removal of an Optimizable at/from a specific position in the join order.
Placing an Optimizable
Whenever a call to getNextPermutation() successfully finds another permutation, the method must also "place" an Optimizable at the mostrecentlyset position in the permutation *before* returning "true". Placement of an Optimizable occurs as part of Step 6 in the "Algorithm" section above and involves the following four things:
 Clearing out the "best access path" for the Optimizable. If set, the "best access path" for the Optimizable is lingering from a previous permutation and thus needs to be cleared out in preparation for evaluation of the current permutation.
Adding the table numbers that are referenced by the Optimizable to the OptimizerImpl's assignedTableMap, which is used for determing the legality of different permutations. Here we use the term "legal" to mean that if any Optimizable in the list has dependencies on other Optimizables in the list, the position of the Optimizables in the current permutation satisfies those dependencies.
Telling the Optimizable to "start optimizing", which allows the Optimizable to take any steps required to prepare for finding "decorations" and for estimating the cost of those decorations. See Optimizer Overview for a definition of what a "decoration" is and how it is used.
Searching the OptimizerImpl's list of predicates and pushing the ones that apply to Optimizable down to that Optimizable for cost evaluation. For more on the process of pushing predicates, see PredicatePushdown.
The actual code for doing these things is pretty straightforward and is shown here (code pulled directly from OptimizerImpl.getNextPermutation()):
/* Reinit (clear out) the cost for the best access path * when placing a table. */ optimizableList.getOptimizable(nextOptimizable). getBestAccessPath().setCostEstimate((CostEstimate) null); /* Set the assigned table map to be exactly the tables * in the current join order. */ assignedTableMap.clearAll(); for (int index = 0; index <= joinPosition; index++) { assignedTableMap.or(optimizableList.getOptimizable( proposedJoinOrder[index]).getReferencedTableMap()); } if (optimizerTrace) { trace(CONSIDERING_JOIN_ORDER, 0, 0, 0.0, null); } Optimizable nextOpt = optimizableList.getOptimizable(nextOptimizable); nextOpt.startOptimizing(this, currentRowOrdering); pushPredicates( optimizableList.getOptimizable(nextOptimizable), assignedTableMap); return true;
As can be seen by the last line of this block of code, once the Optimizable has been placed at the mostrecentlyset position in the permutation, getNextPermutation() returns "true". Hence the correlation with Step 6 in the algorithm section above.
To take an example, let's say that we have an OptimizerImpl with four Optimizables in its list and that the next permutation is [ 1 2 3 1]. The "mostrecentlyset" position is just the last position for which the value is nonnegative. So in this case it is position "2" in the array (array indexes start at 0), which has a value of "3". What we have to do, then, is place Optimizable "3" at position "2" in the join order, which simply amounts to executing the above code fragment with nextOptimizable set to "3". Note: Optimizable "3" is really the 4th Optimizable in the list because Optimizable numbering starts at 0.
Removing an Optimizable
If we look back at the algorithm for finding the "next permuation" of a join order, the point at which we must "remove" an Optimizable from the join order is step 5:
if proposedJoinOrder[p] >= 0 then let proposedJoinOrder[p] = 1
This step is effectively "unassigning" position p in the join order. But it is not enough to just set the integer array entry back to 1; we also have to do the following:
Substract the estimated cost for the Optimizable from the running total cost of the current join order. As part of the general code flow for optimization, we add the estimated cost for an Optimizable to a running total and store that total within OptimizerImpl itself. Thus when we remove the Optimizable from the join order, we have to subtract that Optimizable's estimated cost from the running total. Note that OptimizerImpl actually keeps track of two different costs: one for the "normal" cost estimate and one for the "sort avoidance" cost. So when we remove an Optimizable from the join order we have to make sure to update *both* of these costs accordingly.
"Pull" up any predicates that we pushed down to the Optimizable when we placed it. See PredicatePushdown for more on how pulling of predicates works.
If the mostrecentlyevaluated permutation was *not* the best complete join order so far, then when we remove the Optimizable from the join order we have to reset its best access path to whatever it was when the best join order was found (if we have found a best join order by now).
To continue our example from the "Placing an Optimizable" section, let's say that we choose permutation [ 1 2 3 1], we place Optimizable "3" at position "2", we estimate the cost of Optimizable "3" at that position (via a call to OptimizerImpl.getNextDecoratedPermutation() and OptimizerImpl.costPermutation(); see here), and we add the cost to the running total in OptimizerImpl. We then make another call to getNextPermutation(), we choose permutation [ 1 2 3 0], we place Optimizable "0" at position "3", we estimate the cost of Optimizable "0" at that position, and we add the cost to the running total. At this point we have a complete join order with some cost EC.
If we follow our algorithm for finding the next permutation, the next call to getNextPermutation() is going to result in [ 1 3 1 1], which will require the removal of three Optimizables from the join ordernamely, "0", "3", and "2". So we will do the first two removal steps for each Optimizable. We will only do the third step, though, if prior to [ 1 2 3 0] we had already found a different complete join order that was cheaper. Say, for example, that join order [ 0 1 3 2] had a lower cost than [ 1 2 3 0]. Then every time we remove an Optimizable from the join order we will "reload" that Optimizable's best access path to whatever it was for join order [ 0 1 3 2].
To understand why this plan "reload" occurs we go back to the permutation algorithm given in the "Algorithm" section above. One potentiallyhidden fact that follows from the algorithm is that when we reach the point where we have exhausted all permutations (i.e. Step 8) we will have removed all Optimizables from the join order, leaving p == 1 and proposedJoinOrder == [ 1 1 1 ... ]. This is the point at which we return "false". That said, the expectation is that when getNextPermutation() returns false, every Optimizable in the list will hold its best access path for whatever join order the OptimizerImpl chose as its "best". This expectation comes from the description of the "CostBased Optimization" phase described here.
So given that we remove all Optimizables from the join order before returning false, we want to ensure that when we remove an Optimizable, the Optimizable knows what its best access path is for the OptimizerImpl's best join order. If we do that, then when getNextPermutation() finally returns false we will already have the required best access paths for the Optimizables loaded.
As mentioned above, once getNextPermutation() returns "false", we have concluded the current "round" of optimization for the OptimizerImpl in question. And so concludes this discussion of the OptimizerImpl.getNextPermutation() method.